
Dixit Journey
A new and enriched environment where the sky is the limit for creating truly enchanting scenarios.
Dixit Journey is a wonderful way to practice your skills at creating unique and subtle clues, while your friends test their abilities to bluff and mislead. A picture is truly worth a thousand words in this beautifully crafted board game that will be enjoyed by all.
In each round one person assumes the role of “active player” where they create a clue made up of one or more words or can even be a sound or group of sounds. The other players will then try to mislead everybody by finding a card in their hand that also represents the same clue.
Test your skills at correctly finding the solution to the clue…
Features
- High quality cards, board and game pieces.
- Game instructions that are clear and easy to understand.
- Artwork that inspires many creative clues and hours of enjoyment by everyone.
- For even more options in the game-play, mix in the cards from Dixit Odyssey or any of the other versions.
User Reviews (4)
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The first time I played this with a group of 5 I thought, what the heck did I buy this for? It was really a bad game. After we played we ate some food and couldn’t stop talking about it. We played it all wrong.
The issue we had was we were trying to play at a competitive level. This isn’t that type of game.
This game is to create conversation and tell stories.
I play with my 5 year old, and it really helps him get creative (Yes I know, the game is for 8 and up- but I assure you it is still fun). This game is about getting creative and using your imagination, once you learn that the game becomes pretty fun.
This game art is awesome, and the rules are simple enough that you can include children (for entertainment purposes at least).
Playing this with my son is great, he can take a card and give it a back story. That is the point of this game.
When my 5 year old started to play he would describe the card exactly, such as “Two Knights fighting on a chess board floor”…there are not a lot of cards that depict that. Now he might take that same card and say “This is necessary for the kingdoms!” It opens up a lot more possibilities.
A house rule I have to play with an adult and child:
Shuffle the cards and flip the top one and tell a story. Flip the next card and continue the story, and keep going. The game isn’t meant to be played like that, but it is still fun.
Pros:
1 – Rules are easy to following
2 – Game play is typically around 30 minutes
3 – Art work is pretty sweet
4 – Builds creativity
5 – The more you play the more you will enjoy it and the better you will be at it
6 – Easy to teach
7 – The cards are over sized so it makes your hands feel small, I recommend wearing an oversized hat as well while playing
8 – No reading involved so children and older people that have problems reading cards can play
9 – I have yet to see any arguing from the players take place in this game (even if my dad really hard to spin us up)
10 – The game is not very competitive
Cons:
1 – First time playing I found to be pointless, I didn’t understand the concept of a “story telling” game
2 – This game is not very fun with fewer than 4 people; it says can play with 3 but that becomes lame very quick
3 – The more expansions added, the better the game is, this is a con because they are not cheap and I am not rich
4 – The point system is difficult to keep track of if you have 5-6 players (Dixit Odyssey fixed this with the new “voting” system)
5 – The game is not very competitive
6- If you play it with your dad he may act like an idiot in attempts to frustrate other players
They say a picture is worth a thousand words and that is so the case in DiXit, but, ultimately you want to use far fewer.
I had played DiXit when I bought Journey. The game play is the same, the challenges are the same, so why buy both? Simply put the additional cards and different artist make the game equally as entertaining.
I bought this version specifically to play with my students. I am a 7th grade teacher and their is great value educationally in this game. Students use inference, imagination and creativity to succeed at this game. And they have fun while doing it. Creativity is very challenging to teach directly. I cannot lecture on being creative. I can let them explore though.
The Rules
Everybody has 5 cards in their hand. The “Active” Player plays a card face down and gives a clue. The next players then have a chance to play a card, face down, that they think matches the description or clue. After a quick shuffle the Active Player lays out each of the cards played. The remaining players then vote (using voting tiles again face down) for the card they think the Active Player played. Scoring is based on voting. 3 points for voting for the Active Players card, 1 bonus point for each person who votes for your card. Exceptions are, if no one votes for the Active Players card everyone gets 2 points. Or if everyone votes for the Active Players card everyone gets two points. The Active player scores by having at least one but not all people voting for their card. (3 points) First to 30 points wins.
The Components of this game are great in a teaching setting too. The board having the basic point values for quick reference is invaluable. I was a little disappointed in the cheap plastic tokens. (Quite a step down from the wooden bunny tokens of DiXit.)
Pros
Encourages creativity
Beautiful Art
Many learning functions (Inference, summary, description, etc.)
Board has scoring reference
Easy to learn
Cons
Cheaper plastic tokens
Overall
A great game for everyone. I love it. I enjoy watching my students and son play the game and practice some wonderful storytelling skills. Great for adults too.
We have 2 little girls (7 and 9 yrs old) that love to play games that we adults groan at. Ever tried “Beat the Parents”- don’t, just take my word for that one. “Eleminis,” “Pounce,” even “Story Cubes” and “Guess Who” are not my cup of tea. But I play them, because I love our girls and therefore I feel like I have to.
This game is totally different, I promise. I love this game. I love that the girls want to play this game and I love it when my partner wants to play this game too!
DiXit Journey is part story telling game part guess what everyone else is going to put down. It also has some amazing art on the cards that make you “oooh!” and “awwww!”
Object of the game is simple- get to 30 points first. The rules are spelled out at the top of the points board. There are only 3 rules (see picture above and slightly to the right).
My strategy changes when I am trying to guess my 7 year old’s description of “scary” (hint: it usually has a cat in the picture) vs my partner’s description of “A war of words.” On the 4th of July we played this with 6 people, ages ranging from 30s to my 2 little ones- and everyone had fun, laughed and truly enjoyed themselves!
I find that the pictures do not get old, as you can play the same cards with different results. For example you could easily play the lion card above (4th from the left) for a hand where the active player (the one who picks one card for everyone to guess) for the following phrases: “cat,” “ying and yang,” “dark side” and “bright eyes.”
The girls just guess what pictures they think best represents the phrase. For adults, I find it takes a little psychology, or knowledge of the person, to figure out what card s/he played. This game is a hit everytime. And everytime we play this game it is different. We love it!
In Dixit, you have a hand of 6 cards with nicely done art work on them. One person picks one of their cards and says something that makes them think of their card. This can be a phrase, lyric, one word, whatever comes to mind. Everyone else takes a card from their own hand that they think matches the phrase, lyric, or whatever was said. The cards are randomly laid out and people bid on which card they think was the one chosen by the person who started that turn. Points are scored (not going into every rule here) and play is passed. I have played with ages 5 to 65 so far and believe it or not, younger folk are not at a disadvantage. I love this game, cards are great quality , art is great, and play is mellow and very entertaining. Dixit has a few different sets out, which I believe (can anyone confirm?) just have different art on the cards but plays the same. Either way I want to own them just to mix it up. Hope this helped some, and happy game playing.