Tsuro of the Seas - Board Game Box Shot

Tsuro of the Seas

| Published: 2012
19 8 0

The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.

Each turn players add "wake" tiles to the 7×7 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game.

What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place.If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water...

Tsuro of the Seas game contents
images © Calliope Games

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“Since When is the Sequel Better Than the Original?”

Tsuro of the Seas is the latest iteration of the Game of the Path. And while the game mechanics are virtually the same, but what changes have been made render this a much more satisfying experience.

If you have never experienced the joy that is Tsuro, here are the basics: There are a stack of tiles, each with a series of paths printed on them. You hold three tiles in you your hand, choosing one of them to place on the board. Your piece then moves along that path until it reaches the end of the tile. If that end happens to go to the edge of the board, you exit the board and lose. If the end of the path causes you to run into another player, you both lose. And, if an opponent lays down a tile that adds to your path, you have to move as well. The object: Be the last player on the board. It’s a game of spacial recognition and planning, plotting your course to avoid the other players and the edge of the board while forcing the competition to do exactly that. It’s an easy game. A quick game. A perfect introduction of gaming to non-gamers.

Tsuro of the Seas takes that concept and adds an added hiccup – Sea monsters. Sea monsters are placed on the board based on the roll of two dice. Each sea monster tile has numbers as well that come into play at the beginning of each turn. The player rolls a die for each sea monster one at a time. Depending on the number, the sea monster will move or rotate in place. If the monster goes off the board, it’s gone off the edge of the world never to be seen again. If it moves in your direction, you could be eaten. It’s a brilliant, simple addition that adds even more strategy to the game.

Tsuro of the Seas is a must-have. If you own Tsuro, you still should get Tsuro of the Seas; you will end up putting Tsuro away and probably never opening it again. Why? Because once the sea monsters are gone, Tsuro of the Seas becomes Tsuro. If you don’t have Tsuro, purchase Tsuro of the Seas. It’s actually a better game.

 

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