Ticket to Ride
Ticket to Ride is all about claiming routes between cities. In the end, whoever has the most points wins. The longer the route you claim, the more points you get. The further the cities are from each other on the destination tickets, the more points you’ll get by connecting them.
You start with a set amount of “destination tickets” that tell you which cities you will want to connect to, and how many points you’ll gain by doing so. The board is a map of the United States, with various cities connected by train routes of 2 to 6 spaces. Claiming routes is done by collecting train cards that match the color of the routes on the board. When you have the right amount of matching cards, you turn those in and place your trains on the route, claiming it as yours!
A route cannot be claimed by multiple people (though some connections do have two available routes), and each player has a limited amount of trains, so you have to watch where the other players are going, and try your best to make sure they don’t claim routes that you need before you do, otherwise it will take more time connecting your destinations. Note that the game gets more competitive and difficult with more players. I’ve found that in a 2 player game you rarely ever compete over routes, but with 4 or 5 players you’re definitely going to feel the tension in the air.
It’s the anticipation and competition that makes this game so fun, along with the satisfaction and relief you get each time you claim a route, especially when that route completes one of your destination tickets.
Set in the early 1900’s, you take the role of travelers with the goal of claiming the most valuable routes between cities in the United States. The train theme is very appealing because there is something nostalgic about traveling by train.
The board is a good size, and has a convenient scoring system printed around the edge that you can place tokens on and see your progress through the game, though I’ve found that it is fun to wait until the game ends and then total up your points. The pieces you use to claim your routes are plastic trains, which is a lot more fun than having chips or cubes. My one gripe about this game is that the cards are so small (around 1.75”x2.75”). They’re a pain to shuffle. This can all be remedied with the Ticket to Ride: 1910 expansion. Let me just say that along with new destination tickets and game variations, it replaces the original cards with a new set that is regular sized. To end on a positive note, everything fits nicely into a plastic insert that has spots for your cards, trains, point tokens and board.
If you’ve never played, the rule book is a quick read, and you’ll be up and running in less than 30 minutes. If reading rule books isn’t your thing, Days of Wonder has made a video tutorial that will have you playing in under 7 minutes! The age range on the box says 8 and above, but I’ve seen younger children play and enjoy the game!
Who would enjoy this?
Play it online!
If you’ve never played, I highly recommend watching the video to learn how to play online. In fact this video is great even if you just want to learn how to play. visit site
Here is another good video that will teach you how to play the game. watch video
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