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Tak is a board game from Patrick Rothfuss’ bestselling novel, the Wise Man’s Fear. When the book was written, Tak was intriguing but imaginary. Now, Patrick Rothfuss and James Ernest have teamed up to make it real. Introducing Tak: A Beautiful Game. It is an elegant two-player game of perfect strategy, are fined diversion from the court of Vintas:

“Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice.” -Kvothe

Tak is a new 2-player strategy game invented by James Ernest and Patrick Rothfuss. It was introduced in Patrick Rothfuss' book The Wise Man's Fear, Day 2 of the Kingkiller Chronicle.

Tak is a pure abstract game in the same family as chess, go, and mancala. Our goal was to design a new game with a sense of history; a beautiful game with simple rules and deep strategy.

To win a game of TAK, a player must be the first to create a “road” of stones connecting opposite sides of the board.

Stones can be laid flat or stood on end. When played flat, they are called “flat stones.” In this orientation, other stones can be stacked on them. If they are stood on end, they are called “standing stones” or “walls.” Nothing can be stacked atop a standing stone, but these do not count as part of a player’s road.

Depending on the size of the game, players may also have capstones, which can can come in many decorative shapes. Capstones serve as both a flat stone and a wall, and can also flatten standing walls.

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