Shapeshifters - Board Game Box Shot


| Published: 1991

Shapeshifters: Original Edition
Fat Messiah's vanguard product, as entertaining now as it was years ago. Includes six scenarios and components allowing up to four transforming wizards to battle it out in the wilderness.

In Shapeshifters, each player is a wizard who can transform into the different creatures of the animal kingdom (and a few plants). The key to the game is the transformation chart. The 11" x 17" display shows all of the available animal forms arranged along an interconnected tree. Connections between the forms represent the pathways you must follow when transforming into a new creature.

The "Tree of Life" encapsulates the game's entire transformation system. First, it shows how many points you must spend to transform from one creature to another. Then, once you have become a new creature, the transform chart lists the abilities you have when you assume that creature's form. For example, the rat has low attack and defense, but high reflexes. It can move on the ground or swim in the water, and is particularly good at hiding.

The transform chart includes 54 different animals, ranging from the mundane (fish, lizard), to the monstrous (giant spider, triceratops), to the mythological (hydra, griffin).


California Dreams
A Shapeshifters scenario in 3 acts. As the mana fades, two shamans duke it out to control what will someday become Los Angeles. The struggle for the Sword of the Tiger will determine the fate of the City of Angels.

Menelaos and the Fishman
To escape the Isle of Pharos and return home to Lakedaimon, the heroic Menelaos must defeat the Old Man of the Sea. Recreate this thrilling episode from the pages of the Odyssey! Sure, you're still just beating the snot out of each other, but now you can do it with Homeric style. Plus 3 new spells.

The Origin of Enchanter
Now It Can Be Told. The mystery of Enchanter's origin is finally revealed. What shocking secrets lie within? Can YOU balance the scenario? We sure couldn't.

There are many reasons wizards come to the Arena. The love of adventure, the need for money, the thirst for revenge... Optional rules and scenarios for fighting arena battles in Shapeshifters, plus a PDF-formatted arena map to fight them in.

The Magical Last Frontier
It is 975 A.D. On the edge of the known world, a magical war rages. Then came the Ship from the Sky, whose sailors wore armor tougher than any mortal knight's, and weapons that spat fire. Can technology beat wizardry? Find out in these crossover rules for Vesuvius Incident.

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