Gloomhaven - Board Game Box Shot

Gloomhaven

| Published: 2017
50 24 13
Players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for traveling to this remote corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a persistent, “legacy” game that is best played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Essentially, every turn a player will play two cards out of their hand. Each card has a number in the center, and the number on the first card played will determine their initiative order. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

User Reviews (2)

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1
 
15 of 16 gamers found this helpful | Medals x 1
“Not top ranked for nothin'”

Gloomhaven right now is the pinnacle of what modern board games are trying to be, especially within the realm of fantasy / RPG / tactical, puzzle-style combat.

In a nutshell, it’s like Dungeons & Dragons in a box, but you don’t need a dungeon master.

What you’re getting:

A set of scenarios that could keep you busy playing one or two per session every weekend for a year. They’re honed to a razor edge in terms of balance and difficulty. It will make you think, and engage you. It has light legacy mechanics and an ongoing story. Certain elements such as the monster stat cards / sleeves are a remarkably elegant and brilliantly executed solution. Also, it’s TOTALLY diceless.

What you should expect:

1. To spend the night you get this sucker unpacking and sorting. You *will* want some kind of organizer (I’ve seen plans for a foam-core one on BGG; Google it).

2. Read the rulebook front to back, then read it again. Also, watch the two Gaming Rules! videos for it on youtube with Paul Grogan. They’re excellent.

3. If introducing anyone new to this game, leave *plenty* of time (i.e. don’t try this when folks are, or may shortly be, tired). You will spend hours on this.

4. You will have lots to think about, and analysis paralysis can be a thing, but it’s awesome. This comes in the forms of the class cards being not only what actions you can take, but also a representation of your character’s energy levels. Run out of cards and your character is exhausted and out for that scenario.

This game is a labor of love that would be worth $200. The fact that MSRP is $140 is a steal. The box has over 20 lbs of physical stuff in it, and it is all cool. This game has “Bang for your buck” written all over it.

Isaac, I can tell, put his heart and soul into this game to make it something really special. If you love board games, if you love fantasy, if you love tactics, if you love legacy games or even if you just love supporting excellent work from excellent people, you need to buy this.

Put this puppy in a place of honor, on it’s own shelf or on top of the bookcase where it can breath. It deserves it.

 
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I play orange
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5 of 5 gamers found this helpful
“It's soooo big!”

Okay, yeah, this is a great one for art, story, gameplay, co-op, as well as fantastic replay. Just know this, it WILL eat ALL your play time for other games.

The biggest drawback is the amazing amount of set up and clean up time, and you really need a great rules lawyer to digest the book that is the rules. If you are into any sort of light gaming experience, forget this.

If you want that immersive game to rule them all and in the game closet bind them, you found it!

 

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