
Galaxy Trucker
The company was saved by a few visionaries on the board of directors. Instead of shipping materials to the Periphery, they reasoned, why not build the materials into spacecraft and let them ship themselves? Furthermore, why hire pilots if there are nut-cases who will do it for free? That’s where you come in. Just sign the contract, and you gain unrestricted access to a Corp Inc. Warehouse. Build your own space ship from the available prefabricated components, and fly it to the Periphery. Of course, you may have to eat a loss, but any profits you make along the way are yours to keep, and Corporation Incorporated will pay you a bonus for quick delivery. It’s possible that you will end up with an insurmountable debt and finish your days panhandling on the streets of Deneb III, but if Lady Luck should smile upon you, you just might find yourself among the 10 billion richest people in the Galaxy!
User Reviews (10)
Add a Review for "Galaxy Trucker"
You must be logged in to add a review.

Overview
I’ve played numerous games of GT and always enjoy the fun time had by everyone. Don’t let the cartoonish style of the components and rulebook fool you though – this game, while simple to pick up, can be vicious.
In the first phase, you’re racing against all the other truckers trying to build your ship with as many engines, lasers, shields, and crew as possible. Oh, and don’t forget the fact that there are different types of connections for each piece and if your connections don’t match up, that tile (and possible other pieces attached to it) fly off in the infinite void. Of course, this costs you money because the corporation is fickle like that.
Once everyone’s ship is built (each turn of the game requires a more complex ship) and all errors are accounted for, then the second phase begins with flying the ship through space to your destination. This is simulated by flipping over cards from a deck and dealing with the various issues that arise. Problems you may encounter range from incoming asteroids (better hope you have lots of lasers and shields), space pirates, salvage, space dust, and open space (fire up the afterburners, baby!).
After everyone arrives, you tally your payload, subtract any lost parts from you income, and start over with a more complicated ship. At the end of three rounds, whomever has the most money wins.
Review
The quality of the components is very good. Even after numerous plays, our game still looks to be in great condition. The cartoonish theme is consistent throughout, and the variety of pieces (such as glass beads for batteries) are a nice touch.
It’s been quite a while since we’ve looked at the rulebook, but I believe that the rules were pretty clear. In fact, the rules are laid out in a way that they want you to learn the rules for building the ship, play that phase, then come back and learn the rules for the space flight before playing that phase. This works out well as it allows everyone to get in to the game quickly before the dreaded Rules Overload and Glazed Eyes kick in.
The game seems mostly fair. It does tend to favor those who can look at tiles and judge quickly whether they will work with the current ship parts and where to ideally place them. This can lead to quite a bit of fun as players become more desperate as those critical pieces get taken. It also leads to some really crazy ship layouts. However, with the chance element when it comes to certain aspects of the space flight, as well as the general luck of finding a specific tile, this skill isn’t overpowering or a guaranteed win by any stretch.
The space flight cards can be tough. In spite of their cartoon look, they can blow you to smithereens in a jiffy. Of course, this all depends on how well your ship is prepared for a given card, but you typically can’t account for everything and there’s some luck involved when it comes to meteors (some of which can’t be blocked), so even the best ships can find themselves owing the insurance company with a bad roll. “What? That was the only link from the body of the ship to the entire wing?!?!”
Overall, I think this is a great game. The only thing I can think of to improve it would be a greater variety of cards. Depending on a shuffle, you can easily come up against something you’ve seen before. But this is a minor quibble since the variations in the ships from game to game can greatly change how difficult a given card may be.
Congratulations on your assignment from Corporation Incorporated! We need you to build a ship as quickly as possible, find some stuff out in space, and deliver it on time!
Meteor storms? Smugglers? No, of course these things are not a problem. Just take the time to build a mighty craft and you will have no worries! You have two minutes…
So many people think of space travel as some glorious occupation in a ship filled with comfort, holodecks to relax in, plenty of room to kick back and just do what needs doing, exploring the galaxy. But, even in the future, people want stuff. People NEED stuff! How do people GET this stuff? Well, in the future, they will get it the same way they do now; from the backbone of civilization that is the long road trucker.
Alas, there is nothing glorious about the life of the long road trucker. We cuss at them for going too slow and forcing us to pass them. We ride in their draft to save some gas mileage, not being able to see their mirrors and knowing **** well they cannot see us, but they know we are there, using them. Long lonely days and nights, greasy nasty food at truck stops… Now, lets add the perils of space to this life, and the requirement to build your long haul spacecraft from scratch in a matter of minutes and hope you don’t screw it up, and you have the beginning of Galaxy Trucker.
Galaxy Trucker is a game for 2-4 players. The goal for the players is to have the greatest amount of cosmic credits at the end of the game. This is not a combat game, but more of a race. Your greatest enemy is the events that crop up, and yourself, depending on how well you build a ship under pressure.
Let’s look in the box. you will find:
1 flight board
8 space ship boards double sided
4 number tiles
140 component tiles, and 4 starting component tiles (cardboard)
60 adventure cards
1 rules card
4 number tiles
8 space ship markers
8 (cute) plastic aliens
40 (adorable) plastic human astronauts
36 plastic tic-tac-looking battery tokens
56 wooden goods (cubes)
2 six sided dice
1 sand timer
1 rule book
Everything in my experience has held up well, and by golly, it had better for $75.00
OK, we have stuff, what do we do?
Your first round of your first game will give you some more time, but I will go into what is expected when playing after that. Each player will first take a spaceship board labeled “I”, Each player takes a starting component color of their choice. They place this on their ship. Then the mad dash begins. The timer is placed on I on the game board. The boldest player says “Go!” and turns over the timer. All of the ship components are upside down. Using one hand, you grab one, pull it to the area of your ship board, and then turn it over and look at it. At this point, you can do one of three things:
1. Place the components somewhere on the ship nest to another one that has already been placed (your starting component will already be there in the center of the ship)
2. Return the component, face down, from where you got it
3. Place it, face up, on the corner of your board. You may do this with no more than two components at a time. Once you do this, you are committed to using this tile. Should you fail to do so, it will count against you at the end of the round.
Once a component is placed on the ship, it cannot be moved or rotated. You are committed. This continues until someone has completed their ship. This player will take the token numbered “1″ and then turn over the timer (when it is empty) and place it on the “Start” area of the flight board. Everyone else now has until that timer runs out to complete their ship.
There are various components you will see when rooting around in the junk pile to add to the ship, most of which are necessary. You will find:
Living quarters (for your adorable little astronauts)
Cargo bays (for carrying cargo)
Hazardous material cargo bays (for stuff that makes your hair fall out and makes you sterile)
Laser cannons (for self defense)
Engines (to move with)
Batteries (needed when using more powerful double engines and double lasers, as well as shields)
Life support modules (cause aliens don’t breath oxygen)
Shields (to defend against the perils of space)
Structural modules (provide no other purpose other than having several connectors)
If you launch and find out you forgot engines, you are hosed. If you do not have enough astronauts (two per living quarter) you will not be able to complete certain adventures. Wanted to bring an alien? (they give bonuses to engines or laser power, depending on which ones you bring) You better have the proper life support module attached directly to a living quarter for them to live in. No lasers? Hope you don’t see any meteors or smugglers. No shields? Ditto.
So, obviously there is a lot to consider in the short time you have to build. Yeah, it is more complex than that. Each component has one of three different connector on it. One is universal, so it can connect to either of the other types, but if you accidentally connect a double connector to a simple connector, things will go badly for you. In addition, you cannot have a laser with any other component directly in front of it (although you could have one two spots away, just figure it is three dimensional and it makes sense) nor can an engine have anything directly behind it. In addition, all engines must point backwards.
Lasers can point any direction, but in direct combat scenarios, they only count for half if not facing forward. However, should something threaten the back or sides of the ship, and you have no laser pointing that direction, you may have a problem.
Shields can protect basically two sides of a ship, depending on how they are placed. They could do, say, the left side and back if facing downward left, or the right and front if facing those directions… Just make sure your design included some batteries, or that shield is completely useless. Same goes for double engines and double lasers. These are more powerful, but do nothing without batteries to power them.
Alright, so, time is up, and your ship is complete. Time to get some cargo and some profit! Not so fast… Time for a spot check!
You and the other players are going to look over your ship and each others ships to see if every connection is legal. Should you have connectors, say, a double to single, for instance, things start falling off your ship. Anything that is connected to an illegal connection that is not legally connected elsewhere just falls right off. If you were not careful, you could have a quarter of your vessel disappear before you get underway, along with any of the critters, engines, shields, etc. attached to them. This will happen occasionally.
There is nothing stopping you from leaving exposed connectors on your ship, but there are penalties for doing so. For instance, when you encounter a meteor storm adventure card, small meteors can be ignored if they hit a smooth side of your ship. However, should they come into contact with an exposed connector, that piece of the ship is destroyed. Hope everything else next to it was attached to something else on the ship! In addition to this, stardust, when encountered, will slow you down by causing you to loose a flight day for every exposed connector. The player with the best looking ship at the end of the round (the one with the least amount of exposed connectors) gets a bonus, so there is another upside to create a complete ship.
During the course of the game, once ship building is out of the way, you will move along the flight path based upon your engine power, which is determined by number of engines, brown aliens augmenting them, and double engines you choose to power. The lead player gets many perks. They often get first crack at adventures that are encountered to find goods and credits, get the chance at the best stuff planets have to offer and get the largest bonus when reaching the end of the round. This does not necessarily mean the fastest player will always win, but it sure doesn’t hurt.
You will sometimes encounter abandoned ships and space stations, which you can spend astronauts and flight days, which cause you to move “x” amount of spaces back. These will often give you additional cosmic credits and sometimes goods.
Planets take time to land on and barter with the inhabitants, but are a great way to load cargo on your ship. Often there are only two or three spots to land on, however, so if you are lagging behind, you may get left out!
When encountering the scum of the galaxy, being first could be a detriment, provided you don’t have the firepower to take them. The bad guys will attack each player in line, until someone takes them out. If you cannot, you may loose crew or goods, or they may blow up parts of your ship.
Meteor storms can harm parts of your ship (based upon a die roll) Should you be unable to stop the meteor, say goodbye to parts of your vessel.
There is more, but I think you get the idea. Once you get to the second round, you get a larger ship template, and the time goes through an extra step, giving you more time to complete the ship. The same thing happens on the third and final go-around. There are also more perils each round, so it is more important as the game progresses that you be a good ship builder, timer or no.
At the end of the day, this game is all about the ship you build. Every game is going to be different, so there is plenty of replay value here, and I will admit, I see the humor in watching parts of my ship crumble because I made a mistake when building it, and, even more so, I see the humor in it when it happens to someone else. When things go badly, you can get a bit frustrated at yourself, but the quality of the ship was always in your control, so you never have the game to blame. When things go right, I tend to feel mighty good about myself when blowing a pirate out of the sky with my superior firepower or shooting into the lead through open space with my engine-filled vessel.
So, is the game worth a purchase? I have to admit, I do not own it. A friend of mine has it, and it is a blast to play when he pulls it out. However, $75.00 is an awful steep price of entry here. I cannot tell you what to do, but I can say everyone I have played with enjoys the game, and there is never any groans when it is suggested.
In Galaxy Trucker, you play the role of a trucker who is being paid to haul a literal pile of junk across the galaxy. However, you’ve come up with the brilliant idea that rather than throwing all the junk into your “truck” and carrying it across the galaxy, it would be much easier and more cost-effective to just build a ship out of the junkpile and fly that instead.
In the first phase of the game, there is a large pile of tiles in the middle of the playing area, all turned facedown. Someone shouts go and everyone madly scrambles to bring a tile back to their player board, flip it over, decide whether to use it or throw it back, and repeat. It can be a lot of fun to steal the perfect tile right out from underneath your opponent’s nose (of course, they might return the favor next round). Players are trying to fit as many lasers, engines, shields, batteries, cabins, and cargo holds onto their ship as possible, but they only have a limited amount of space and they have to make sure everything properly connects. When someone finishes building their ship, they flip over a timer and the remaining players only have a limited time to finish building their ships.
Now that the ships are built, it’s time to fly them across the galaxy, but that is no simple task. Along the way there are abandoned ships and stations, smugglers, meteors, pirates, slavers, combat zones, and a great deal more. They come in the form of cards that are chosen randomly from a deck. In round 1 there are 8 cards, in round 2 there are 12, in round 3 there are 16 and the difficulty of the cards increases with each round as well. Most of the cards will reward you with goods and money if you manage to defeat them, but if you fail, odds are you will lose a tile from your ship. It gets worse, if the tile you lose is the only tile connect a section of your ship to the main part of your ship, you lose that entire section. Once you make it through the cards, you land and score points for the order you landed in as well as any cargo you may have accumulated along the way.
Now you get to do it all over again with a slightly larger ship. And then again in round 3 with an even larger ship. However, since the junkpile that you are building your ships from is the same size every round, but everyone is building a bigger ship each time, you quickly learn that you’re going to have to settle for less quality components in the later rounds. Once all three rounds are completed, the player with the most money wins.
One aspect of this game that is different from many Euro-games is that there is almost more skill involved than strategy. When building a ship, it helps to be able to look at all the tiles that have been flipped over, both by you and your opponents, and be able to see which tiles will best fit your ship. You could strategize all you want, but if you aren’t quick and able to see that the tile you need is sitting in front of your neighbor, you strategy will do you no good.
Verdict: Because there is a fair amount of skill in this game, veteran players will almost certainly do better than most novice players. However, even if you aren’t able to build as “good” of a ship as your neighbor, it’s still a lot of fun to go through the process and watch as the cards wreak havoc on everyone. Who knows, maybe the more skilled player will lose half his ship when a large meteor strikes him from the side and you will swoop in to steal the victory from him.
Pros: Gameplay is extremely fun for new and old players alike. The game is humorous and the rulebook is well-written and funny.
Cons: There is a learning curve, but after a couple games, everyone should stand a fighting chance.
Overview:
So you work for Corporation Inc. and you are tasked with transporting sewage systems and housing material across the galaxy. To save money you have to build a ship out of the same materials you are supposed to be transporting. As a trucker your personal goal is to make some amount money at the end of three rounds.
Game play:
Over the course of three rounds you are going to build three different ships out of various components trying to have tons of guns, lots of engines, ample crew space, extensive cargo holds, numerous shields, and countless batteries. After you build each ship you will then subject them to any number of potentially devastating events (giant meteors, epidemics, and combat zones) and random attacks from your neighborhood friendly slavers, pirates, and smugglers. Of course you can also get lucky and collect some cargo from planets, abandoned stations and ships for extra pay. As the rounds progress your ships get bigger and the trips get more dangerous. The rules say that each player who has a positive amount of money in the end is a winner. However, we all know how games really end up, whoever has the most money struts away with bragging rights.
My Thoughts:
When I first saw this game on the shelf and saw the title I thought that a game about trucking, even through space, could not be any good. After playing many of Vlaada Chvatil’s other games I started looking into this one. Now it is one of my go to games if I’m looking for both something fun and quick to play. I really like the way that the rule book baby steps you through the game mechanics and play process while slowly cranking up the difficulty as to not overwhelm you during the first play through. All of the components are really nice and well made. The plastic spacemen are unique, the glass batteries fit their purpose perfectly, and the artwork is great. Game play is a blast, suiting both the casual and cutthroat gamer with how the timer system works. There is seldom a clear cut winner until the last adventure card is flipped over. Someone can liftoff with the Cadillac of ships to end up limping home with only a Gremlin. Countless times I’ve thought that another player’s ship was better than mine only to end up outscoring them by a ton in the end. This is a great game for all types of people and gamers, even at its $75 I would highly recommend it for any game collection.
Pros:
~Tons of Replay-No game will ever be exactly the same and as usual Vlaada provides multiple options to add depth to his game. Plus since the rules are not complex it’s easy to teach new players what to do
~Easy Set-up-Quite literally just dump the contents of the box on the table and go
~Quality-All the piece are very well made and it is obvious thought went into making them
~Extremely Fun-enough said
Cons:
~Pricey-The $75 it costs is kind of high since this isn’t a very complex game
~Frustrating-At times a great looking ship can be ripped to pieces and become quite disheartening
Overall:
A unique experience of exhilaration, hard work, and heartbreak. The quick learning curve and set-up make this a great go to game. No two games are ever alike and the outcome of games leaves you at the edge of your seat the entire ride. This is another hit by game maker Vlaada Chvatil
Ok, I lied. Not a one word, but it goes down to one word in the end. Please stay and let me take you for a quick trip on my space truck ship.
Me, sweating – Ok, two more tiles… come on, come on. Where are all the batteries? – quick glance over at my wifes ship – Of course! As always she’s ‘collecting power’. Let’s put this gun here… and… faster faster faster!!! and one more cabin. DONE! Smashed the hour glass on the Start!
Phew… let’s check the connection. All fine. Ha-ha! Sorry honey, this does not fit where you put it. What? You’ve lost your whole left wing because of it? I’m so sorry for your loss.
Now let’s fly!
5 min later
Ok, small meteor hiting on… 5… oh come on! The only open connection that I had!?.. no batteries for shields, great – removing the tile – good that I’ve double connected this side of the ship.
Next card… Pirates? Just great, I lack one firepower – some die rolls, removing another two tiles… and a whole right wing just fell off my ship. My wife – I’m so sorry for your loss honey.
Sounds like a madman talk? Well this is how this game goes. Fast and furious. First part is crazy speed tile laying and building up your most unusual space ship. There will be no Enterprises nor Galacticas. There will be pipes sticking out, guns in every direction, shields hopefully covering different sides of the ship. Anything that can be attached is good. It all with the competition (that means other players) taking parts you needed just when you were to grab them. In the end you will have your ship like thing and will fly to grab the riches.
Second part is where you will fly and … did I say grab the riches? Well maybe more like… try to get to the end? Your ship will get hit, sabotaged, smashed by meteors and once again hit. Sometimes you will get some goods, but most of the time you will get punished. The good part is that everyone will get smacked. This is as fun as the first part, what may sound strange, but it is. Everything will blow up, your ship and the ship of the others, more often then not, will not even be closely similiar to what they were at the beginning. Some will not even finish the trip.
And then you will do it again. Build another ship, just bigger and take it on a longer, nastier trip. And then for the third time. After that who managed to earn the most money is the winner (yes there is a goal in this madness), but the truth is… everyone is a winner in this game, because they had extreme fun.
If you could find one word to describe it, it would be fun (ha ha! – here it is, one word review). This is not the best game ever designed, but it is for sure one of the most enjoyable. This is 10 out of 10 on wacky entertainment scale. For me this is a winner.
In most games players take their turns and the game flows steadily on. This, however, is not the case with Galaxy Trucker. Frantic building and a race across space afterwards may leave some players by the wayside. Still, it’s a lot of fun!
In Galaxy Trucker you are commissioned to ferry cargo across space. Because cargo is expensive it is built into your ship – your ship is the cargo! Every player gets to build a spaceship every round from all kinds of material (square tiles). There are a lot of different types (living quarters, energy cells, weapons and connecting tubes) which you all need to build a space worthy spaceship.
However, your opponents are building their ships at the same time! During all this, time is running out, measured by hourglasses. When time runs out, your ship is finished. Even when it’s not. And you might not find the right component during the building phase, because someone else already put it in their spaceship!
After that players go on a space trip to get their ships to their destinations. During the trip cards are drawn that (mostly) are hazardous obstacles to overcome. The ships have to navigate meteor showers, battle space pirates and might find precious materials on distant planets.
If you build your ship without guns or with open tubing you will be in for trouble. Your ship may be hit on a connecting part and break in two. The part with the most people carries on. No people left? Then it’s over (don’t worry, next round you get to build a new and bigger ship). The player who collects the most points (by defeating pirates and bringing cargo and the most intact ship home) after three rounds, wins the game.
In Galaxy Trucker no two games are the same and you can increase the difficulty of the last level by choosing a different ship type (more space equals more places to get hit). Most laughs in the game come from the realization that some parts of the ship aren’t that well connected, when a meteor approaches… Guaranteed hilarious situations! Still, there is some strategy in the game. Will you build a small ship that cannot be hurt easily? Or will you grab all guns to shoot anything that approaches? Yes, I will always join a game of Galaxy Trucker!
A fun, very frenzied game with two phases:
1) Real time ship building, where players try to build the best ship by digging through a pile of parts. This is usually frantic, with players scooping the best pieces out from under the noses of each other, and leads to a lot of curses and laughs.
2) Race portion, where players find out how well their ships holds up to the pressures of space truckin’.
The ship building is fast, fun, and rewarding. The rules for this portion are fairly straight forward, although mistakes can be made due to the real time element where speed sometimes trumps accuracy. Players dig through a messy piles of square face-down ship part tiles, flipping them face up one at a time. If they find a useful piece, they can add it to their ship board (a grid showing the general layout of the ship). The general strategy is: lasers up front, boosters in the back, cargo hold, crew quarters, batteries, and shields anywhere else, get as many as you can fit! The limitation is that each piece has limited connections on each side, so the ship building plays a little like the old videogame Pipe Dream.
Once someone decides their ship is done they say “Finished!” and start a timer: the other players then have a limited time to finish their ships. The player to finish building first gets to lead the pack in the race phase.
The race/encounter portion has players navigating asteroid fields, fighting slavers and pirates, discovering abandoned ships to sell for cash (victory points), and locating resources rich planets to land on and harvest. The resources found are sold at the end of the round for points (if you manage to make it to the destination without getting your cargo holds blasted off).
The encounter phase is interesting, but can be a little too random and harsh; since most of the challenges of the cards are decided by dice rolls, or are mandatory, there’s not a lot of strategy to this portion, although the simple choices presented keep it moving. The encounter phase can be unsatisfying in that the best ship doesn’t always guarantee victory, and some players can be absolutely destroyed (which can be funny for everyone else but feels unfair). Good thing there’s 3 rounds to make up a deficit!
As the rules state, if you make any points by the end of the game you’re a winner. Some people are just bigger winners than others.
Takes one play to learn all the rules, then is fairly straight forward.
Galaxy trucker is the latest game to my collection. When I bought this game I went blindly on others opinions and it sounded like a game that would be great fun to play. Boy was I right. Galaxy truckers is a game that will have you and your friends rolling at the floor laughing as well as crying when you see what the space travel portion of the game has done to your wonderfully built ship. The game is simple to learn and great fun to play. The build phase has you and your friends scrambling to grab parts and place them on your ship. The faster you finish your ship the sooner you get to go. It is great to be in the middle of building your ship and hearing one of your buddies cursing at the pieces he is getting as he realizes that he cant place it on his ship. Also the game makes great use of a timer to let you know that time is not on your side when it comes to building your ship. The flight phase of the game is usually where other reviewers have said that is the low point of the game but I actually enjoyed shuffling the cards, dealing them out, and flipping them over one at a time to see what dangers awaited us. Hands down this game is quickly becoming one of my favorites and look forward to purchasing the expansions to this game soon enough.
I am not a great fan of “real-time” game elements, so I struggled to keep up with the experts at the table. The game was thought-provoking, and required a lot of decisions about selecting resources for moving the ship, storing cargo, deploying engines, positioning weaponry, and placing shields to defend your ships. Enough random elements made the game unpredicatble and added to the fun, but in the end, the advantage to the experience gamer is substantial.
Everyone that plays this, thinks it’s a so much chaotic fun. Good times for sure. Expensive game tho. keeps me from owning. Sometime i’ll find a nice used copy.