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Red Shirt Rob

gamer level 6
10279 xp
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35

Use my invite URL to register (this will give me kudos)
http://boardgaming.com/register/?invited_by=red-shirt-rob
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Gamer - Level 6
Cooperative Game Explorer
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recent achievements
Amateur Advisor
Amateur Advisor
Submit 5 game tips, strategies, or house rules and receive a total of 60 positive ratings.
Novice Advisor
Novice Advisor
Submit 10 game tips, strategies, or house rules and receive a total of 270 positive ratings.
Junior
Junior
Earn Professor XP to level up by completing Professor Quests!
Treasure Chest
Treasure Chest
Explore select games by completing a series of exploration actions. learn more »
Go to the Star Wars: X-Wing Miniatures Game Starter Set page
Go to the DungeonQuest page
Go to the Zombicide: Black Plague page
Go to the Fortune and Glory: The Cliffhanger Game page
Go to the Zombicide page
Go to the Pandemic page
Go to the Blood Bowl page
6
Go to the Dungeon! page

Dungeon!

65 out of 74 gamers thought this was helpful

Played this for the first time on the weekend.

It was easy set up, a few cards to sort out and lay out place beside the board. Punching out a few cardboard chits, and separating into piles for easy access to.

The rules were easy enough to get through and understand in the fold-out sheet style.

Played a few games to get my feet wet and try the different characters out. Nearly every game was close when it was over, not much separation between winner and loser when it came to complete the necessary treasure amounts needed to win (a good thing to keep the players involved too!).

My overall feel for the game… I do like the game, but I found it too simple for me.

I think I might enjoy the game more with some younger players at the table. Some fresh eyes to bring out the fun I might be over looking or have already found in other games.

I rate this game a 6 out of 10.

The game will hit the table again, but not for a while.

7
Go to the Carcassonne: River I page
42 out of 51 gamers thought this was helpful

This expansion came with my edition of Carcassonne. I have played with and without it. It is a decent expansion that allow you to have a starting point for your Carcassonne game.

Building off the river tiles is a decent way to begin the game. I don’t know if I would have bought this expansion separately, but it is good to have anyways.

Whether you use it or not is up to you. I gave it a 7 our of 10, because we use it more than not in our games.

8
Go to the Dark Tower page

Dark Tower

7 out of 19 gamers thought this was helpful

The answer for me is Yes!

I still have this game (and it works!). I have brought it out as recently as last year to introduce some kids to it.

The objective is to collect three keys and storm the Dark Tower to defeat the evil within. You start off in your own land, and travel to three other lands to search for the keys that are required.

– Search ruins and tombs for treasure to fund your quest.
– Visit the bazaar to purchase soldiers, food, a healer, a scout, and a beast of burden.
– May become lost, plagued, attacked by a dragon, or attacked by brigands during your travels.

You will keep track of what you have in your inventory by using a card with pegs in it (the game itself keeps track of what you have in your inventory, but it uses your turn to see what you have).

I will bring it out now and again to face…the Dark Tower.

10
21 out of 23 gamers thought this was helpful

As the title says, I am glad I found this place!

I have found some games here that I had never heard of before as well as some information on games I own already.

The features:
– Reviews – It helps me (and others) get some information on games they are interested in as well as introducing them to games they might not have considered.
– Game Tips – It is nice to read these tips as they may help the game easier, harder, or clarify some parts of games, such as official rules and house rules.
– Discussions – A great way to ask questions or talk about the game in general.

The above features found with each game are great features that has helped me discover new and old games alike.

I find myself hooked already and hope to keep coming back regularly.

Red Shirt Rob

9
Go to the Zombicide page

Zombicide

60 out of 85 gamers thought this was helpful

I bought this game because I wanted a new game that was co-op. I was definitely pleased with it, from all the (excellent) miniatures and the (multi piece) board itself. I jumped in and played the tutorial scenario with a friend. We both enjoyed the co-op part as well as the difficulty levels offered.

There are 6 survivors available out of the box, but there are more in the expansions and there are more on the website. Also like the different types of zombies you might fight.

You can create your own scenarios and/or download the free scenarios from the website itself. There are also expansions for this game as well as some extra miniatures available as well.

I definitely recommend this game for those that love to fight zombies and work together to survive and complete goals.

8
Go to the Talisman page

Talisman

8 out of 16 gamers thought this was helpful

I played the older edition of this game back in high school (still have that game and the expansions), and I play it today (the new version and the expansions). I brought this game out to introduce a new gamer to Talisman, they enjoyed it and still play it.

It can take some time to play, especially when you draw another card if your character dies, but not if someone is in the center with the crown of command (or the equivalent due to expansions). It keeps everyone in the game and it can be fun to what you will get to play next.

Play this game with friends. Have a blast and see who will wear the Crown of Command!

9
Go to the DungeonQuest page

DungeonQuest

63 out of 87 gamers thought this was helpful

I love DungeonQuest.

Sure it may deadly and you may not come out with more than the shirt on your back, but that is what makes you want to keep coming back time after time….to finally get the treasure and make it out.

Pulling random tiles can make you nervous as you don’t know where you will be headed next in the dungeon. The various card decks paint the story as you delve deeper into the castle looking for treasure. Will the door be locked? Is there a trap in the room? What is waiting for me around the next corner? Is the bottomless pit really bottomless? Will the dragon wake up?

Coming out of the dungeon with treasure feels very rewarding, as you may not make it the next time.

There are a few cards that you might call extremely deadly, but overall this game is great (the deadly cards did not stop me from going back for more). I have added a couple of house rules, but they really do not change the feel of the game. I have also taken most of the “adventurers” from the GW version and added them to give more choices of playable characters (instead of the 4 out of the box).

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