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Go to the Carcassonne page
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3 out of 8 gamers thought this was helpful

This is a game that is easy to pick up, but also involves strategy that takes time to learn. It’s components are beautifully made (except for one of my meeples that only has one leg) and colourful. And it takes less than an hour to play. As such it is a perfect game for casual gaming.

Replaying the game allows for greater depth in strategy, particularly in utilizing farmers. Farmers can yield rich rewards and require cunning use of cities. Or if another player is using farmers, the laying of roads to curtail the size of their farms.

Highly recommended!

Go to the BattleTech page


3 out of 6 gamers thought this was helpful

There’s something incredibly satisfying about designing your own massive combat Mech, then squaring up to your friend(s) and having these hulking machines beat the crap out of each other. Build something long range and fast, to keep sniping from a distance while moving to not get hit, or something with heavy armour and short range weapons (AC20 anybody?) that will move in and blow them away at close quarters.

The level of customization and optional rules give this game incredible replay value. But it also makes it complex to learn and teach It’s hard to pick up and introduce a group of friends to this game for an afternoon of casual gaming. And when using the pre-made Mechs, it is difficult to get the balance right. When I played it was usually a matter of “pick 150 tons of Mechs and see who can be last standing”. Brutal but fun.

Go to the Diplomacy page


3 out of 5 gamers thought this was helpful

I have tried a couple of times to play this game in a co-location environment, where all players are present at the same time. However with each turn taking a fair bit of time, we never managed to get more than a few turns into the game.

What worked really well, and was a lot of fun, was playing the game via email with 24 hour turns. I did that a couple of times and it work very well. 24 hours gives everybody enough time to communicate in between leading a normal life, and then submit orders that can then be resolved by one player tasked with managing the game. I have to say, this was in the mid-90s, the early days of the internet, before online play became a thing.

When there’s a lot of time available, it’s certainly a game with a lot of depth, requiring skill and guile without relying on any luck. With 7 countries to choose from and different combinations of players taking the roles of different countries, this game has plenty of scope for replay – if you can find the time. Prepare to be heartbroken as your best friend or spouse stabs you in the back!

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