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About Me
Gamer Bling is a gaming industry veteran. He is also a husband, father, author, blogger, Constitutionalist, Scandinavian, and Christian. He has decided to review those games he plays with the Gamer Bling Official Companion and Gamer Bling Expansions #1 and #2.
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Ticket to Ride: Europe
Sunday night is game night at the Gamer Bling household, with the Gamer Bling Official Companion, Gamer Bling Expansion #1, and Gamer Bling Expansion #2.
Each one gets to choose the game of the week in rotation. Recently, that game was Ticket to Ride: Europe, as chosen by Gamer Bling Expansion #1.
The Promise
Ticket to Ride: Europe promises to take you “on a new train adventure through the great cities of turn-of-the-century Europe,” a promise that is reinforced by the appearance of five different people dressed in five different colors, all looking happy and adventurous.
Curiously, the game also promises that you can “erect lavish train stations” and become “Europe’s greatest train magnate,” goals that seem far beyond the reach of most of the people on the cover, especially the schoolgirl in yellow and the sooty engineer with the wrench and oilcan.
So… adventure or capitalism? Already Gamer Bling begins to wonder who the heck writes their marketing text.
The Delivery
Despite the personable faces on the front cover, you do not play a person adventuring by train. You are, in fact, much closer to a train magnate. However, unlike what you might have experienced in Sid Meier’s venerable Railroad Tycoon, the tracks you lay do not even have to be contiguous.
The map is a very nicely rendered and thematic map of Europe before The Great War. Single and double train routes connect the various cities. Each route is colored to show what sort of cards a player must discard to gain control of that route.
Broken down to its most basic mechanics, the game is a mix of set collection and territory grabbing. Each turn, you either acquire cards for a set (either by taking a face-up card or via a blind draw from the deck), or else discard a set of cards from your hand to claim a route that matches the cards in quantity and color.
Players score points by claiming routes (longer routes are worth proportionately more) and by connecting the cities listed on your “tickets,” which are basically secret missions.
There is a bit of passive conflict inasmuch as you can claim a route that someone else may want, but there is no overt attacking. The ability to place train stations to allow you to use another player’s route to improve your score mitigates any potential hostility that would erupt over contested routes.
Tunnels also allow for a bit of a gamble; when claiming a tunnel route, it costs 0-3 more cards than its list price, as determined randomly by deck draws.
Finesse
Color-matching games are problematic for the colorblind, but Days of Wonder very nicely has symbols unique to each color. Thus even those with complete colorblindess can play by matching symbols on their cards to the symbols on the map.
In addition, since the game pieces are (a) limited in quantity and (b) used as a game-end timer, DoW very nicely includes extras in a separate baggie to replace any that get eaten by your dog or your toddler.
Skills
As a homeschool parent, Gamer Bling believes in seizing every opportunity for learning. Here’s what the kids can learn or practice with Ticket to Ride: Europe.
Long-Term Planning: Connecting a city in Spain with one in Russia requires forethought. It’s a long route, with a lot of links and multiple paths to select from.
Geography: It is, in fact, a map of Europe. Even if it is 1910. At least the kids can learn where the cities basically are, even if the borders have changed. However, the city names are rendered in the local language. Rome is Roma, Vienna is Wien, and Istanbul is Constantinople. This is cool for adults, but less so for kids. But at least the Russian cities are not rendered in Cyrillic.
Family Game Night Value
This is a very accessible gateway game, easy to learn, easy to play, and fun to complain about when the cards aren’t falling your way. Better yet, with the secret-mission Ticket cards remaining hidden until the end of the game, you can’t tell who’s going to win until it’s all over.
It is a regular in the rotation at the Gamer Bling table.
TL;DR
This was an instant hit in the Gamer Bling family. And from everything Gamer Bling has experienced and heard, it is the best of the Ticket to Ride line of games.
Buy it.
And thank you for taking the time to read a Gamer Bling Sunday Night Review.